Monday Night Madness

Shadow of the Demon Lord: Harvester of Sorrow - Episode 1.3
Between hunger and the knife...

Greavings Gutter Patrol:

  • Edwin O’Flaherty, Goblin Rogue, Militiaman and entrepreneur.
  • 4th, Hobgoblin Warrior, Militiaman, medic and lackadaisical refugee.
  • Faust, wandering spider-like Map-quest Clockwork Magician & part-time Butcher.
  • Arren Pokathery, Human Rogue, Denis the Menace turned Dougie Howser M.D.
  • Dr. Anselm, Human Priest, Initiate of the Old Faith and young Physician extraordinaire.
  • Jack, Human Priest, Initiate of the Old Faith and Sage of the Natural World.
  • Esma, Goblin Rogue, Edwin’s unwanted partner in crime.
  • Pung, murderous Orc Warrior with an Axe to grind.

Losing their nerve, Pung & Anselm flee back upstairs, leaving Jack to fend for himself against the cannibalistic monster. After trading blows he too retreats, only to run into another recent arrival in the dinning room, a hooded figure with a scalpel in hand. Pung flees out the front door, while Esma hides, leaving the others to struggle with the newcomer as best they may.

Jack tries fleeing, to the library after the stranger slashes at him, giving him a nasty gash, but his attacker skitters after him on all fours, gazing up at him from under his tarp-cloak and linen wrappings, peering speculatively through a collection of lenses covering his face, before slipping behind him to slash him again. This time though the gang manages to rally together, as 4th, Faust & Ed move to help. Arren tries closing the secret door to the basement before he too runs off to help the others, but the door won’t latch, and the ghoulish dungeon denizen spills out into the room, hunger in his eyes. Hoping it will instead follow the others to the excitement in the next room, Anselm slips behind it and back down the stairs, but the toothsome freak has better judgement and follows him back down…

Thanks to Faust’s fell magics, the tatterman is dazed, distracted while vomiting and defecating, long enough for the gang to surround him and bring him down. 4th crushes his head to make sure he stays down, a fact Faust takes umbrage with (suspecting those lenses might have been valuable). Examining the creature’s corpse reveals that beneath the tarp and linens lies a man, more or less, covered in scars and full of redundant organs. Faust and Jack recall stories of ancient Witchland, stories of the Harvesters, servants of the Covens who gained Immortality through stealing the organs of others.

They are rejoined by Dr. Ansalm, who tells them he succeeded in trapping the ghoul in the basement vault, and so they decide to head upstairs to search for more clues, books, or loot. All they find however is the the upper story is badly damaged, with an unsafe floor (a fact proven once 4th falls through it). Retreating back down the stairs, they decide to continue on to the basement to settle up with the monster trapped bellow.

Unfortunately they find the Vault open, and the creature gone. Searching the surrounding chamber Jack finds a dusty podium, dusty but for a book-shaped patch. Pung, who had rejoined them by this point, finds Father Gregory hiding in a corner: maimed, crippled, broken (in both mind & body). Faust suggests killing him (“We-should-put-him-out-of-his-misery, as-a-kindness”), but is ignored. The rest of the gang enters the vault to examine the coffin inside.

4th is rather happy to discover a sword made of a strange green metal. Not cold Iron! Faust snatches up the sacrificial dagger and black robes covered with nefarious symbols. Arren puzzles over the scratch-marks on the inside of the lid, and keeps trying to find if any may actually be concealing some sort of graffiti, but to no avail, while whining about not getting the green sword himself. Faust attempts to sense magic, and succeeds! Sort of. He realizes that a glyph inside the Vault is doing… something, but he fails to discern as to what. Suspecting it may be a rune of teleportation the gang experiments with closing and opening the vault, but to no avail. Believing the ghoulish denizen of the basement having escaped them for good through this teleportation glyph, they too take their leave, but are a little disappointed they have to use the stairs. No one quite realizes that Dr. Anselm is no longer with them.

In the morning they meet with Sgt. Alse, and fill her in. She gives them her thanks, letting them know that if they ever need a friend among the Browncoats, she has their back. She also promises to see to it Father Gregory gets the help he needs at Mercy Hill Asylum, and that the Cult of the Redeemers will know who they should be thanking for saving their Priest.

View
Shadow of the Demon Lord: Harvester of Sorrow - Episode 1.2
Into the House on Haunted Hill...

Greavings Gutter Patrol:

  • Edwin O’Flaherty, Goblin Rogue, Militiaman and entrepreneur.
  • 4th, Hobgoblin Warrior, Militiaman, medic and lackadaisical refugee.
  • Faust, wandering spider-like Map-quest Clockwork Magician & part-time Butcher.
  • Esma, Goblin Rogue, Edwin’s unwanted partner in crime.
  • Arren Pokathery, Human Rogue, Denis the Menace turned Dougie Howser M.D.
  • Dr. Anselm, Human Priest, Initiate of the Old Faith and young Physician extraordinaire.
  • Snot, snuffly Goblin Magician with a copper box full of love.
  • Pung, murderous Orc Warrior with an Axe to grind.
  • Jack, Human Priest, Initiate of the Old Faith and Sage of the Natural World.

Having gotten the note the others left at the flat, Anselm and Arren, along with new friends Snot, Pung and Jack, wander over to the Moore House to join their friends. Once there though they find their way obstructed by the Rude Boys, who try shooing them off. A flash of luminescence from inside the house and a goblin scream throws that idea out the window and the gang charges up to bust the door down. Inside they find their allies cowering in front of a spirit busy carving her own guts out with a similarly spectral knife. The Rude Boys, hot on their heels, turn yellow and flee at the sight of her. Before anyone can do much of anything else, she vanishes.

Reunited, the gang calms down and starts giving the place a proper investigating. In the library 4th traumatizes Faust by using various books to build a fire in the fireplace. Faust isn’t the only one traumitized, as Rats of Unusual Size start pouring out of holes in the walls. After a long and brutal fight with the swarming rodents, the gang manages to scatter or slaughter them, allowing them to return to their search.

In what appears to once have been a den, they find a not-so-secret door slightly ajar. Opening it results in revealing the remains of a mutilated corpse, dressed in dark clothes and a veil. The physicians and healers in the party quickly discern whoever did it, were masters of the scalpel, and that the man was missing several important organs. Anselm notes a strange black demon-skull tattoo in the inside of his arm. The others are sickened by the sight and just as happy to move along.

The body sits atop a set of stairs leading bellow the house, down which the Goblins happily charge. Not the wisest choice, it is soon realized. As Faust again falls into arguing with the ever insufferable 4th (again trying to set books on fire) back in the den, Esma runs around a corner in the cellar bellow into a vault piled high with a half-dozen corpses, and a horrible man-thing eating them. With a timid scream she rushes in to stab at him, only to trip and land flat on her face. Ed hustles down to help her up, with Snot stumbling in a little to close to be promptly beheaded by the man-eater’s claws. Arren runs back up to try tricking 4th to join the fight downstairs (claiming Ed has popcorn), but that plan is ruined by the arrival of Ed & Esma hot on his heels. Ansel, Jack & Pung push in over Snot’s cooling corpse to hedge the thing in the vault and start wailing on him with what weapons they have on hand…

View
Shadow of the Demon Lord: Harvester of Sorrow - Episode 1.1
New troubles in a new town...

Respite’s Refugees:

  • Edwin O’Flaherty, Goblin Rogue, Militiaman and entrepreneur.
  • 4th, Hobgoblin Warrior, Militiaman, medic and lackadaisical refugee.
  • Faust, wandering spider-like Map-quest Clockwork Magician & part-time Butcher.
  • Esma, Goblin Rogue, Edwin’s unwanted partner in crime.

Respite’s self-imposed exiles have settled in to their new life in Permot. It has been perhaps a month since they settled in the district of Greavings. 4th has become an orderly and trauma medic at the Quick Clinic along with Andso & Arren, under the ever irascible Dr. Lyon.

Faust, living in its alley behind Ma Buxxom’s Mystery Meat-pie and Pastry Shoppe, notices an unusual sight one evening, a Browncoat in Greavings (constables are a rare sight in the poor end of town, especially alone at night). Skittering out to chat, it makes introductions and persuades her to confide in him as to what brings her to the ass end of Permot. Giving her name as Sgt. Alyse, she explains that she’s here off-duty, looking into a series of disappearances amongst Greaving’s more unfortunate citizens, as well as her only ally in the case, a Priest from the Redeemer Faction, one Father Gregory. Faust takes her to meet Edwin over at the Ratspike Motel & Titty-Bar over in Smokestacks, where he works nights as a scam-artist (pitching back a little overhead to the owner of course).

At the Ratspike Sgt. Alyse repeats her story, adding details about the half-dozen missing unfortunates, as well as letting slip that she herself officially has been ordered off the case. Ed tries introducing her to Ratspike’s owner, Lucas Murphy, but the Dwarf refuses to share rumors with a Browncoat. Not wanting to cause trouble she takes her leave after telling the gang how to get in touch with her if they find out more. Ed reconciles with his irate patron, and he tells them of stories of a hooded stranger seen around the streets at night, and of the drunk veteran Tyrus who claimed to have seen the abduction of the street-rat Trout by a similarly described shadowy figure before his own disappearance. Lucas also mentions an odd interaction between a couple of rich-looking nobs slumming from Purses and a couple of the Rude Boys (a gang of hoodlums from Tankards) talking about the old Moore House (itself notorious as the abandoned home of a reputed Demonologist).

Suspicious (or perhaps intrigued), Faust persuades the others to join him in checking out Moore House, pausing only briefly to recruit 4th & Esra. Their passage into the house however is interrupted by the approach of two Rude Boys, who threaten them over interloping into their territory. The four acquiesce, backing off long enough tosneak around to the back, where they find an unboarded back door. Inside they find the place a wreck. Their arrival coinciding with the midnight hour results in a run-in with a suicidal spirit that leaves the Goblins terrified and itching to run…

View
Shadow of the Demon Lord: The Witching Wood - Episode 0.6
Horror in the Hut!

Respite’s Breakfast-club:

  • Edwin O’Flaherty, Goblin Militiaman and entrepreneur.
  • Arren Pokathery, Denis the Menace.
  • Faust, wandering spider-like Map-quest Clockwork.
  • Esma, Goblin fan-girl of Edwin.
  • Dr. Andso, Human Physician.

Evening rolls around and as the Nightwatch arises they can hear the turmoil in town as cries of passion echo out of the surrounding hills. Arren is checked on by Dr. Andso, who promises to do anything he can to help the lad recover. “Anything?” the boy asks. “Anything!” the Doctor states reassuringly. After he leaves, Arren slips out to join the two Goblins as they meet with Foust to make plans as to how to proceed, but Andso spots him and follows hastily, demanding to know what is going on. Arren invokes his promiss, however, and argues him into joining their next foray into the woods.

Together with the young doctor the five head out into the eerie forest. After several turnarounds (and haunted by the ever increasing cries of lovemaking echoing around them, which turns into a scream near midnight), they finally manage to find a door under a tree-stump, from which a bloody light slips from about its’ frame. Trying to be stealthy, Esma discovers the surrounding brush is filled with sharp thorny brambles, so they decide to charge in instead.

Within they find a bloodbath. The gory remains of the missing villagers leave several of the Nightwatch badly shaken (especially Edwin), but they quickly realize they are not alone. An old trapper, the first to disappear, still lives, badly mutilated with eyes and mouth sewn shut. Cutting his mouth open reveals he is also hopelessly mad. He lets slip that the monster behind all this is the Witch Vezreen, who had sought to drive the settlers of Respite from “her” hills, and had been in the middle of summoning and binding a large warband of Beastmen to her service when they arrived, forcing her to flee just moments ahead of their entering. To make sure she can’t simply come back and pick up where she left off, the gang burns her hut to the ground (Faust pausing only briefly to salvage her ritual elvish blade, her book of spells, and to slit the old man’s throat to end his misery).

They return to Respite, feeling the evil has left the forest. Ed and Anso wake the Mayor and fill him in on the situation, and in the morning he announces the plague over and the witch dealt with, all thanks to their Lord and Savior moving through his instruments – the Nightwatch.

Epologue: The Nightwatch decide they’ve had enough of Respite and its’ small-mindedness, deciding instead to follow the Weird Sisters (who now have no home thanks to the villager’s witch-hunting zeil) & Faust (who still has mapping to do) as they move to Permot. Andso persuades Arren’s family to let him take the boy on as his apprentice, and they too join the caravan, summarily leaving the local faith (which also ends his engagement to a local girl). As Andso travels through the woods into the Wastes he hears whispers of the Old Gods, and is eventually initiated into the Old Faith by a priesthe meets in Permot’s God Market. Esma gets knocked up on the trip by Edwin when the latter fails in a moment of weakness, and moves into his closet once they settle in Permot and Ed and 4th get themselves a Flat in Permot’s impoverished district of Greevings. Andso and Arren get a Flat across the way, finding work at the Quick Clinic in neighboring the neighboring district of Coins. Faust finds a job as a Butcher-bot at a questionable meat-pie shop, and takes residence in a crate in the alley behind it to continue his studies (though early on he loses Vezreen’s spellbook).

View
Shadow of the Demon Lord: The Witching Wood - Episode 0.5
Burn the Witch!

Respite’s Breakfast-club:

  • Edwin O’Flaherty, Goblin Militiaman and entrepreneur.
  • 4th, Hobgoblin Militiaman and lackadaisical refugee.
  • Arren Pokathery, Denis the Menace.
  • Faust, wandering spider-like Map-quest Clockwork.
  • Esma, Goblin fan-girl of Edwin.
  • Rook, Changeling Theologian.

As the night watch (& friends) awake that evening, they can hear a baby crying out in the woods, and the confused, frightened murmuring f the villagers, Faust meets up with them and brings them up to speed as what had transpired while they slept. Apparently a babe disappeared at the edge of the woods around lunchtime, stolen right out from under the nose of his older sister. A search party went out to find him, but had no success (worse, not all of them returned, as it seems some of the search party also went missing). Rumors are now running rampant in Respite that a Witch is responsible, and that Rhianon is their top suspect – and that Faust is her familiar.

The Night Watchmen (our heroes) decide to again head out to search the woods on their own to find the missing children. After several hours of stumbling about in the mist-shrouded forest, they find a pit-trap (that Esra narrowly misses falling into). Investigating, they discover hidden within a deer being eaten by fat, toothy grubs the size of house-cats. Though their initial inclination is to leave well-enough alone, Faust argues they are a symptom of the encroaching Morfairsing, and must be destroyed. The Watchmen start filling up the pit with twigs and brush, sprinkling the tinder with oil, but before they get halfway done the babe’s cries end with a sudden shriek. alerting the larvae who end their meal and start climbing out. The gang panics and toss their torches in, but fail to light the tinder. Esra & Rook try shoving the Larvae back in with their staves, causing the grubs to start spitting acid.

Rook, Arren & Esma all are hit by the spewing critters, the damage is enough to incite a response from Arren & Rook’s parasites, which explode out of their bodes in a spray of gore, killing Rook instantly. As his body falls, it turns into a pile of random junk, adding to everyone’s panic. Arren fairs a little better, falling merely to the ground, barely alive. 4th snatches him up and runs into the forest, as do the others, leaving the grubs and centipedes to fight over the flaming pit and the peculiar remains of Rook.

Once they reunite, Arren refurbishes himself with a healing potion, and after a not so short debate they agree to return to the village to rest and join another search party in the morning. Once back in Respite, Arren sneaks back into his home to rest and hide the fact that again he had sneaked off without his parent’s permission. The goblinoids do the same, curling up in their hut in a dirty pile. Faust, not needing to sleep, continues to lurk about town, eavesdropping. It discerns the screams, and sudden silence, of the baby has left the villagers badly shaken, and desperate.

By mid morning a mob has formed outside of the Bre’ad household, led by Chet the Smith, who claims Rhianon had bewitched him, and thus she is the Witch that has caused so much trouble. The Weird Sisters in turn have locked themselves up in their house, while the Mayor watches, shamefaced but silent. Faust slips over to the Goblin House to wake his friends, and they agree something must be done before things get any further out of hand (some of the villagers have already started building a stake and pyre to burn the accused witch). Arren, woken by all the noise, tries to yell sense at the mob, but to little effect (he is, after all, just a kid who doesn’t know any better they say).

4th tries to defend the Weird Sister’s home, but gets distracted when they start throwing rotten vegetables at him, and he is led astray by his appetite (free food is free food, after all). Esma slips down the Bre’ad House’s chimney to let them know their working on a way to get them out of this mess, while Edwin persuades the Mayor into stalling the crowd for time. Arren spots Faust scratching symbols in the dirt and incantating in Dark Speech – recognizing a good distraction when he sees it, he screams and points, and the Mob sets chase to the clockwork spider, only giving up once it escapes into the woods. Seeing their chance the Goblins sneak the three sisters out of their home and off to the Goblin Hut. When the mob returns to continue their siege, only to find the house empty, they satisfy their wrath with setting fire to the presumed Witch-house (Arren roast’s marshmallows). In the confusion one of the men snatches up a spear and heads out into the woods by himself. When evening arrives, cries of ecstasy slip out from deep in the woods, cries that seem to be getting ever louder…

View
Shadow of the Demon Lord: The Witching Wood - Episode 0.4
Into the Woods...

Respite’s Breakfast-club:

  • Edwin O’Flaherty, Goblin Militiaman and entrepreneur.*
  • 4th, Hobgoblin Militiaman and lackadaisical refugee.*
  • Arren Pokthy, Punk kid.*
  • Faust, wandering spider-like Map-quest Clockwork.*
  • Ezma, Goblin fan-girl of Edwin.
  • Rook, Changeling Theologian.

Edwin’s devotee, Ezma, finally awakes to see what all the hubbub is abou, but 4th prefers to roll over and continue sleeping. Coming out of the hut she shares with Ed & 4, she hustles over to the Church, just in time to join Edwin (with Mazagog in tow) to find the monsters that had exploded out of the boy having vanished (Rook & Arren having decided not to reveal they are the new hosts), and the one other witness, Pane’re, having fainted now the fight is over. Mayor Bailey orders Edwin, Mazagog & Ezma to clean the place up. Edwin “delegates” to the other two and persuades (aka annoys) the Mayor into letting him “investigate” the incident. The boy who had been infested previously is now dead due to his injuries and the villagers turn to discuss purifying and burying the poor soul, as well as consoling his parents.

Arren has his parents take him to see the herbalist Rhiannon after failing to talk them into leaving for a more civilized settlement with an actual doctor, complaining he feels sick (since he keeps his infestation to himself, they put his upset down to nerves and give him some whisky to settle him). Rook also heads over to visit the herbalist (as does Edward and Ezma as soon as they can get away from the Mayor & the Church), and they discuss events with Faust (who has been waiting patiently with Caran at the Weird Sister’s home all this time). Rook suggests the centipedes are not Demons, as the villagers believe, and asks Rhiannon how they might be excised from a host. She suggests a purgative to poison the body, but warns it could potentially be deadly for the host as much as for the parasite within. Edwin questions Caran, who can only recall playing a game of “find the faerie” with her brother the day before at the forest’s edge, before wandering as if in a dream until finding a door etched in blood in a tree. Rook thinks it might be a religious or Occult symbol but if so neither he nor Lanja know of it. Deciding to hold off further investigation until nightfall the gang decide to rest for the rest of the day (Rook to recover from his injuries, the members of the Night-watch because of their nocturnal business, and Arren because his parents ply him with enough alcohol to settle him down after his stressful day). Faust retreats from Respite into the forest’s edge after some suggest the villagers are spooked and suspicious of him, and nests in a tree until evening.

That night the Night-watch (along with Rook, Faoust & Arren) gather around the watch-fire to discuss options. When Rook reveals he has one of the parasites within him, 4th smacks him with his staff to encourage it to come out, but succeeds only in making Rook fear for his life. Edwin also reports that Caran disappeared sometime during the day while they all slept. After much prodding from Faust, several of the others (Edwin, Ezma, 4th & Arren) agree to search the woods with him to find the blood-etched door and the missing girl (deifying the Mayor’s standing order that no one enter the woods).

The expedition spends much of the night scouring the woods, until they eventually spot a flickering firelight and smell frying bacon. Suspicious, they send Ezra up ahead to scout it out. When she returns she describes a half-dozen naked and scarred humans armed with sickles dancing around a campfire, roasting an unidentified humanoid on a spit. They decide to leave well-enough alone and retreat to Respite where they turn in and sleep throughout much of the day.

When they rise the following evening they discover the village in turmoil as a baby has been stolen, his cry’s clearly audible from deep in the woods…

View
Shadow of the Demon Lord: The Witching Wood - Episode 0.3
Infested!

Respite’s Breakfast-club:

  • Mazagog, an Orc Servant with murder issues.*
  • Pane’re Bre’ad, a Faun Militia-member and one of the “Weird Sisters” in town.*
  • Edwin O’Flaherty, Goblin Militiaman and entrepreneur.*
  • 4th, Hobgoblin Militiaman and lackadaisical refugee.*
  • Arren Pokthy, Punk kid.*
  • Faust, wandering spider-like Map-quest Clockwork.*
  • Caleb, Human Scholar.
  • Rook, Changeling Theologian.

We start where we left off, in a crisis!

While Faust takes the girl Caran to wash off at the well, and Mazagog makes a new painting to cover up the destruction of the old one that used to hang over his master Mayor Bailey’s fire place, the rest of the gang (along with most everyone else in the village) are recoiling in horror at the Church of the Sun King as they watch -Something- burrowing beneath Caran’s brother Lucas’ skin.

Pane’re decides the best thing to do is to cut the thing out of the boy, and attempts impromptu (and unskilled) surgery on the lad, while her sisters hold the boy down on the alter. Cutting into him causes Lucas to bleed profusely, but it does cause the creature – a gigantic centipede – to explode outward to land on the floor (eliciting much screaming from the crowd). Edwin slips out in the confusion to go look for Mazagog (thinking a big Orc better at killing the thing than he), while two other locals at the church, Caleb & Rook, step up to lend a hand.

Arren attempts to shoot it with his sling, only to break the Church’s stain-glass window. While Rook attempts to staunch the boy’s bleeding a second centipede pops out to attack him. The other centipede manages to bite an artery on Caleb’s leg when he attempts to stamp on it, and the floor quickly becomes slick with his blood. As the townsfolk flee he falls to the ground, where the centipede quickly finishes him off before moving on to burrow into Arren. Meanwhile Pane’re & Rook struggle to kill (or at least toss outside) the other, but it manages to burrow up into Rook’s arm. Pane’re considers burning down the church (even going so far as to light a torch, until she realizes the centipedes have successfully burrowed into new hosts.

Back at the Mayor’s house Mazagog admires his handiwork, thinking his painting on sheepskin is a perfect match for Mayor Bailey’s portrait, and that it is likely the Mayer will NEVER know the difference (even going so far as to lament not taking a career in being a cave-painter), when a breathless Edwin bangs on the door to get him to come quick.

Over at the Well, Faust finishes cleaning up Caran and notes the six fingered bruise on her arm, as well as a six-fingered hand tattoo in the small of her back, and decides to take her over to the home of the Weird Sisters to wait for them in hopes that Lanja the Occultist might know what it means…

View
Shadow of the Demon Lord - Episode 0.2
Something Wicked this way comes...

Respite’s Breakfast-club

  • Mazagog, an Orc Servant with murder issues.
  • Pane’re Bre’ad, a Faun Militia-member and one of the “Weird Sisters” in town.
  • Edwin O’Flaherty, Goblin Militiaman and entrepreneur.
  • 4th, Hobgoblin Militiaman and lackadaisical refugee.
  • Arren Pokthy, Punk kid.
  • Faust, wandering spider-like Map-quest Clockwork.

As evening rolls around the Night-watch (high on Crimson Leaf for the most part) encounters Faust as he arrives at the edge of town (Arren & Mazagog happen to be loitering with them, board and not feeling like sleeping). After an odd exchange leading to introductions, they decide to introduce Faust to Phillipe at the Godsworn, but decide against having him get rooms their for the night when the lecherous innkeeper’s flirting introduces the idea of “auto-arachnophilia” into their heads. Edwin slips off to fill in the Mayor about the newcomer while Pane’re invites him back to the herb-shop to stay the night with her sisters. Mazagog decides to return to 4th to play cards (4th having been the only one not leaving his post), before heading off to bed. Edwin returns to spy on Faust and the sisters, but is spotted and invited in. Arren also spys on them, is not caught, and starts developing a fetish while witnessing Rhianon oiling and cleaning the well-traveled clockwork.
Pane’re & Edwin eventually rejoin 4th on watch, but think they hear something out in the woods (they suspect it’s the two sibling youths that recently went missing in the woods). They think they might have heard screaming…

The next morning, as the Night-watch (4th, Edwin & Pane’re) sleep in, and Mazagog does his chores, the rest of the village gathers for morning prayers. Arren and Faust spot the two missing youngsters stumbling out of the woods, through the cornfields, naked except for being caked with blood and filth. Shock runs through the crowd and they take them to the temple when they realize the boy is muttering incoherently in an unknown tongue, a clear sign of possession. His growing screams wake the nightwatch, and they come to see what the hubub is all about, as does Mazagog (but 4th, who decides to roll over and sleep instead). Faust intercepts the girl when he spots her trying to slip away, and leads her back to her house. The others arrive at the chapel just in time to spot several “things” burrowing under the boy’s skin…

View
Shadow of the Demon Lord - Episode 0.1
The Witching Wood - Prologue

(We are taking a breather from CoC for a bit, and giving Shadow of the Demon Lord a try).

Our story begins in the remote village of Respite, a small community dedicated to the heresy of the Sun King. Founded five years ago by refuges from the war-torn borderlands between Coventry and Manachaea, they established the settlement in a small valley in the foothills of the Moorfog Mountains. Once the valley was bountiful, but recently a pestilence seems to be making their livestock and crops sicken. Some whisper it is because the Morfairsing, that accursed forest, has grown too close, tainting the woods at the vale’s edge, while others believe a witch has come to lay her curse on them, to torment them for being god-fearing folk.

Though the town is mostly human, a handful of non-humans have settled here as well. Because of local prejudice, four of them have become loose friends, frequently playing cards at Respite’s one Inn & Tavern, Godsworn, or working together as nightwatchmen for the village Militia. The key members are:

  • Edwin O’Flaherty is a Goblin that settled in town seeking to make a quick buck. As such he is an “upstanding” member of the Militia, but runs a side-business as a fence for the less-than upstanding Innkeeper Philipe Goodheart. The Mayor, Rickard Bailey, turns a blind eye because Edwin keeps in well supplied with Crimson Leaf, an addiction they both share.
  • Panare Bre’ad is a Faun who moved here with her sisters some years ago. Their mother had been a “free spirit” in her youth, and as such none of her daughters had the same father. While her sisters, Rhiannon Stargazer & Lanja, are both human, Panare’s father was something… else, leading to the rumor that their mother was a witch. While her sisters are more scholarly and manage an herbalist shop, Panare’s rambunctiousness left her drawing the short lot when it came time to pick a member for the town Militia. As a conscript, she spends most of her nights with the Night-watch, but makes a little extra on the side as a rabble-rouser for Philipe Goodhart when the Innkeeper wants to stir up the locals indirectly..
  • *Mazagog Lagzag” is a bitter, brutal Orc who killed a man while on his rite of passage, taking his sword as a trophy. Only he found the man had laid a death curse on him as well, a curse that puts him in terrible pain should he ever kill another.Sold into slavery by his tribe for being a wuss, he eventually was purchased by Mayor Rickard Bailey, who holds him as his indentured servant and personal valet. Though he serves his master loyally enough, he still sneaks off to sacrifice small animals in the woods to the Dark Gods of his Ancestors, preying his curse might one day be lifted so he can kill again.
  • Number Four is a Hobgoblin Soldier who was separated from his unit while scouting the edge of the Morfairsing. Found near the edge of the Hungry Wood, half-starved and unable to speak a lick of the common tongue, Edwin and Panare found they were the only ones able to speak with him and persuaded the Mayor to let him settle with them as another addition to the night-watch. Respite has come to accept him as possibly the best tracker in town.
View
A Time to Harvest, Episode 5.3
Escape from Cobb's Corners!

Cobb’s Corners Survivors Club:

  • Aldus Huxtable, traumatized tweed-wearing grad-student.
  • Sheriff Dan Spenser, Puritanical Lawman.
  • Holly Rydell, desperate schoolteacher.
  • *Dr. Claudia Ankins,” UFO-obsessed Alienist.
  • Richard Wendell, yellow journalist.
  • Marvin Jonson, FOC Accountant (and Swashbuckling Man of action!).
  • Emily Braithwaite, simple-minded adorable red-head.

Given we are about to take a break for the holidays, this week we did a tally. As of this session (for ATtH) we hit a full “Baker’s Dozen” casualties in the way of dead or permanently insane characters!

Monday, Oct. 20th –New Moon

We start where we left, Shubb-Niggurath manifesting fully in Cobb’s Corners as her fourth leg comes crashing down, crushing Sheriff Dan Spencer and the Civil War Memorial Canon. The rest of the gang reconvenes at Jim’s Grill. Leaving Holly & Joe keeping an eye on Emily in the front of the restaurant, Marvin, Aldus & Wendell head in back to search to panty for pie. Instead they get hung up in the kitchen where they find the hacked remains of Jim & Anne Haggerty. Aldus investigates what’s cooking on the stove, only to find what’s missing of the Haggertys boiling away in the pots (he lets out a shocked, strangled screech). When Marvin opens the pantry, the Haggerty’s missing son, Jason, jumps out covered in blood, meat cleaver in hand, so Marvin promptly puts a bullet in him with his .45 before running back out to the others to retrieve his trusty Browning. Aldus wrestles the Knife away from the injured youth, as Wendell talks him down (whereupon the boy promptly becomes comatose, sliding into a fetal position on the floor). Holly comes in to lecture them, but upon seeing the scene promptly faints. Wendell tends to the injured with a first aid kit they found tucked away in a drawer, and Holly (once she recovers) tries to comfort the otherwise unaware teen. Marvin lucks out, finding some partially melted ice cream in the pantry ice-box (ignoring the dead body he finds next to it).

Heading back out, Marvin & Joe work on heating up the steam-engine that powers the Stanly Steamer. Emily faints (Holly nearly does too) when they spot “something” shambling up the street, but it lurches into hiding before the others can see. While Wendell looks for more weapons back inside the Grill, Holly & Marvin argue whether to take Jason with them or not. Their argument is interrupted by Wendell’s screams. Marvin & Aldus dash in to find Wendell in the grips of a vaguely humanoid creature, pseudopods drifting down from its’ head to caress the reporter hungrily. Marvin promptly guns the thing down, and Aldus has a brief hysterical fit when he realizes it had once been fellow comrade Claudia Ankins. Meanwhile, Emily runs off as soon as she wakes up, Holly racing after to bring her back. To get away Emily starts climbing a tree, but when she slips and the TREE reaches out to CATCH her, Holly starts screaming as the (now revealed) Dark Young opens its’ massive maw, and Emily faints (again), dropping to the ground. Hearing their screams Marvin runs after them, and takes a shot, catching the monster’s ire. Finally getting the Steamer running, Joe hops behind the wheel and shouts for everyone else to pile in. With Wendell in front and Aldus and Jason in back, the car races around the corner, pausing only briefly enough for Holly to drag Emily over and the two to fall in to crowd the back seat. Unable to do anything but look on in horror as Marvin is snatched up and the thing begins swilling down Marvin’s blood, they put petal to the metal and race South down Main Street to escape town, not stopping until they reach the next town later that morning.

They are eventually found by FOC and relocated to a temporary camp to recover. There, miraculously, they are reunited with Marvin! How did he survive? A tale for another time…

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.