The Lightning Racers:
- Edwin O’Flaherty, Goblin Rogue/Mountebank, Militiaman and entrepreneur. Bearer of the Savage Ornament.
- Esma, Goblin Rogue/Scout, Edwin’s unwanted partner in crime.
- Ragnar, Dwarf Priest/Psychic, cheerful servant of honored dwarven ancestors, and Grimbar’s older brother.
- Pung, murderous Orc Warrior/Consumer with an eating disorder.
Unwilling to leave her Lightning Race-car behind, the gang take it with them via ferry across the Dark Water to the Black Hill Mines on the north end of the lake, skipping niceties like talking to the mine owner or locals or listening to rumors. Nope. None of that. They arrive mid-morning, leaving the car in the foothills & trek up to find the mining base-camp eerily silent and empty.
While Esma and Pung scout the surrounding area, Ragnar and Ed search the camp, finding a small amount of loot but little evidence to explain what happened to the 80 or so miners that used to inhabit the site, except perhaps for queer insect-like tracks running all about the camp. Only the foreman’s cabin shows any signs of violence: his bed covered in blood, a hand with a silver ring hidden underneath with a bloody stump at the wrist implying it had been ripped from its’ host with savage force. Esma and Pung, meanwhile, note a series of structures spread out in a line up towards the hill-tops (which they discover later to match a series of elevators and air-vents noted on a map Ed found in the Foreman’s office). Once they all reunite, they discover three badly mauled bodies in a nearby copse of trees. One of the bodies is found to be wearing a suit of silvery elvish chain (not that it saved him), which they agree should be saved for 4th once he catches up with them.
Heading into the main mine entrance they discover a pair of mine-carts and decide to ride them down into the depths, but not before a scouting Esma comes back to warn them a mob of figures are approaching from below. Clackity-clack, Clackity-clack goes the carts as they slam into what the gang discovers to be a swarm of stumbling undead miners! Pulling on the breaks, the goblins hop out to start sniping while Ragnar casts spells from the cover of his cart. Pung jumps out to plunge right into the mess of them, happy that he finally has a foe to smite. Spotting a withered, ancient warlord giving them orders from behind, he pushes his way through the advancing mob to exchange blows with their commander. Ed discovers yet another curse of the Savage Ornament, mainly that it is a jealous weapon and he can’t seem to hit the broad-side of a barn without it. So he and Esma switch to kiting the zombie miners, with much better success. Soon the miner’s formation is broken and they manage to push through to aid Pung in slaying the undead chieftain before the Orc falls to his soul-draining claws. Dealing with stragglers proves laughably easy, as they pander their next move. Do they retreat to recover and perhaps meet up with allies? Or do they bravely push on to see what further horrors the darkness of the claustrophobic mines might hold?