- Edwin O’Flaherty, Goblin Rogue, Militiaman and entrepreneur.
- 4th, Hobgoblin Warrior, Militiaman, medic and lackadaisical refugee.
- Faust, wandering spider-like Map-quest Clockwork Magician & part-time Butcher.
- Esma, Goblin Rogue, Edwin’s unwanted partner in crime.
Respite’s self-imposed exiles have settled in to their new life in Permot. It has been perhaps a month since they settled in the district of Greavings. 4th has become an orderly and trauma medic at the Quick Clinic along with Andso & Arren, under the ever irascible Dr. Lyon.
Faust, living in its alley behind Ma Buxxom’s Mystery Meat-pie and Pastry Shoppe, notices an unusual sight one evening, a Browncoat in Greavings (constables are a rare sight in the poor end of town, especially alone at night). Skittering out to chat, it makes introductions and persuades her to confide in him as to what brings her to the ass end of Permot. Giving her name as Sgt. Alyse, she explains that she’s here off-duty, looking into a series of disappearances amongst Greaving’s more unfortunate citizens, as well as her only ally in the case, a Priest from the Redeemer Faction, one Father Gregory. Faust takes her to meet Edwin over at the Ratspike Motel & Titty-Bar over in Smokestacks, where he works nights as a scam-artist (pitching back a little overhead to the owner of course).
At the Ratspike Sgt. Alyse repeats her story, adding details about the half-dozen missing unfortunates, as well as letting slip that she herself officially has been ordered off the case. Ed tries introducing her to Ratspike’s owner, Lucas Murphy, but the Dwarf refuses to share rumors with a Browncoat. Not wanting to cause trouble she takes her leave after telling the gang how to get in touch with her if they find out more. Ed reconciles with his irate patron, and he tells them of stories of a hooded stranger seen around the streets at night, and of the drunk veteran Tyrus who claimed to have seen the abduction of the street-rat Trout by a similarly described shadowy figure before his own disappearance. Lucas also mentions an odd interaction between a couple of rich-looking nobs slumming from Purses and a couple of the Rude Boys (a gang of hoodlums from Tankards) talking about the old Moore House (itself notorious as the abandoned home of a reputed Demonologist).
Suspicious (or perhaps intrigued), Faust persuades the others to join him in checking out Moore House, pausing only briefly to recruit 4th & Esra. Their passage into the house however is interrupted by the approach of two Rude Boys, who threaten them over interloping into their territory. The four acquiesce, backing off long enough tosneak around to the back, where they find an unboarded back door. Inside they find the place a wreck. Their arrival coinciding with the midnight hour results in a run-in with a suicidal spirit that leaves the Goblins terrified and itching to run…