Monday Night Madness
The Rise and Fall of Ancient Witchland
*A synopsis of the Kingdom of Witchland, from 0-350, Coventry Reckoning..
|Witch-queen’s Kingdom||6600||year 0 Coventry Reckoning||With their neighbors distracted by the ever advancing Morfairsing, Witchland breaks away from Venth and Aloria, thanks to an alliance between various barbarian tribes and witch-covens , taking everything south of the Y’tat Mountains down to the Lake of Hali; The Witch-Queen founds her capital of Black Corienth, her pacts with Eldritch powers making the lands surrounding it rich and fertile. Many of the Covens follow suit, establishing the settlements that will become Covenant, Jet and the other Bejeweled Cities of the Wastes.|
|Fall of Witchland||6650||50cr||Witchland collapses when the Morfairsing blooms, absorbing much of the kingdom (including it’s capital, Black Corienth); with the death of the Witch-Queen, the pacts she held dissipate and the once fertile lands that remained uncovered by Morfairsing transform into the Weirdling Wastes; of all the Bejeweled Cities, only the valley surrounding Covenant remains untouched. With no clear leader the Covens divide up what remains. As bad as the Bloom is for Witchland, it is far worse for the once great kingdoms of Aloria & Lenoere, which are completely overgrown.|
|The Void Calls||6750||150cr||worship of Demon Princes (along with other Gods of the Outer Void) rises in popularity, corrupting the Witchlanders and alienating them from the barbarian nomad tribes of the Wastes; sacrifice and blood-magic prevails in Coventry, resulting in the release of monstrosities across the Periphery; tribes of Beastmen from distant Fomoria hear their call and come across the land-bridge to devastate what remains of the ancient kingdom of Venth before settling in teh city of Cyst. Refugees from Venth relocate to the shores of Eslan’s Span to build the city of Selene.|
|Free Cities founded||6800||200cr||Witchlanders build early trade networks, leading to the rise of independent cities such as the mercantile republic of Poermot; Merchants and artisans establish Guilds, threatening the power of local covens.|
|Daechan the Witchhunter||6850||250cr||The Trinitarian priest Daechian publishes his tome on the art of Witchhunting; an explosion of anti-witch hysteria follows, leading to an end to Coven-based rule in the Free Cities of the Periphery.|